Wednesday, March 6, 2013

Chrome Super Sync Sports

As regular readers of this blog know, I'm somewhat obsessed with media bridging experiences.  That is, how do you seamlessly (relatively speaking) bridge an experience between desktop and mobile, or how do you create a bridge between a digital billboard and your smartphone, etc, etc.  My esteemed colleagues at the Google Creative Lab here in London have also been thinking about the same thing from an even broader perspective.  They have just launched a delightful new experience called Chrome Super Sync Sports that uses 'HTML5 features such as WebSockets for real-time gaming synchronicity on desktop and mobile, and Canvas and CSS3 for rich and engaging visuals.'  Here's how it works (as described in the official Google blog post):

'Smartphones and tablets are great for all sorts of games, and lately we've been thinking about new ways to play. Chrome Super Sync Sports is a new Chrome Experiment that uses the unique features of mobile devices to create a new gaming experience on big and small screens. In this game up to four friends can compete in running, swimming and cycling on a shared computer screen, using their smartphones or tablets as game controllers.'

Check out the overview video below and have a play around yourself at Chrome Super Sync Sports.