Showing posts with label smartphone. Show all posts
Showing posts with label smartphone. Show all posts

Friday, August 10, 2012

Tesco - Virtual Grocery Store At Gatwick Airport

Many of you may remember the Tesco virtual grocery store in S. Korea that brought home a media grand prix at Cannes last year (case study here).  Commuters were able to purchase groceries from their smartphones by scanning QR codes in a virtual grocery aisle composed of subway billboards.  The project was very successful, helping Tesco become S. Korea's number one online grocery retailer and facilitating more than 50,000 transactions.

Now Tesco has brought the experiment to the UK, specifically to the departure lounge of Gatwick airport's North Terminal.  They'll be trialling this over the course of the next couple weeks.  According to Tesco, 'around 30,000 people depart from Gatwick's North Terminal each day and each has an average of 70 minutes of downtime while waiting for flights. They can now use this time to ensure they don't have to make a trip to the shops on their way home.'

This is just a great example of a brand making life easier for their customers and solving an actual problem.  The insight that people getting home from holiday often have empty fridges at the time when you least want to deal with pedestrian things like grocery shopping, is something we've all experienced.  Pair that with the natural downtime that takes place before a flight and you've just turned unproductive time into life made easier for your consumers.  See the video below for more information.

Tuesday, May 15, 2012

Media Bridging Examples: Red Bull, ING, & NCDV

Lately it seems like there have been an increasing number campaigns bridging different forms of media, particularly in terms of connecting smartphones with out of home digital signage (remember this McDonald's example from Sweden).  Additionally we've been seeing increasing amount of executions that use audio (particularly Shazam) to bridge between TV and a smartphone experiences.  One of the nicest executions I've seen comes from Red Bull & NBC.   Fans watching NBC's snowboarding competition - Red Bull Supernational had the opportunity to use Shazam to get video from the snowboarders POV, thus creating a nice two screen experience during the broadcast.  Check it out below:


via Digital Examples

The second example comes from Germany agency Agenta as part of their activation as sponsors of the German Basketball Federation.  Using their smartphones, people could connect to the billboard and use their phone as a virtual basketball to play a free throw challenge.  At the same time a camera snapped pictures of them competing and uploaded/shared it amongst their Facebook friends.

Really nicely done, especially in terms of linking participation offline with a sharing mechanism online.  Check out the video below for more:


The third example was created by JWT London for the National Centre For Domestic Violence.  They installed a series of interactive billboards in London's Euston station.  The first billboard shows a man shouting at a woman with a call to action encouraging users to use their phone to 'Stop This Now and Drag Him Away.'  Users could scan a QR code or go to the website to drag him away via their phone which pulled the man further and further away from the woman and across the other connected billboards while displaying anti-violence messages.

It's a laudable effort, but I'd be curious to understand how well it actually worked it and how many people took the time to participate.  Was it clear what was happening on all the connected billboards or was interaction just limited to the one and then continued across after a user began taking part?  Anyhow, check it out below:


Additional Articles: PSFK | Creativity | Digital Buzz Blog | AdFreak | Mashable

Monday, March 19, 2012

Parrot AR Drone Remote Control Banner


The Parrot AR.Drone, in my humble opinion, is probably the coolest toy/gadget on the market.  They've done a fantastic job showing off the capabilities and experience of the drone through various media, primarily Youtube videos (see their channel here).  A recent rich media campaign developed by Beacon Tokyo takes things a step further in bringing the user closer to the actual experience of piloting a Parrot AR.Drone.  In a media bridging exercise, a user is prompted to scan a QR code in the interactive banner.  That then triggers their smartphone to act as a controller for a virtual AR.Drone on your screen.  You can then fly around, shoot at the site, which eventually collapses and prompts the user to watch more demo videos or go off to Facebook or Twitter.  Take a look in the video below.  Reminds me of the Doubleclick media bridging Christmas card/demo, Snowball Fight.


Again, just a really nice way of bringing users closer to the actual product experience and showing rather than just telling.

UPDATE: You can experience it for yourself here:
http://ardrone.gallery-site.net/

Supporting Articles: Contagious | Adverblog