Showing posts with label chrome experiment. Show all posts
Showing posts with label chrome experiment. Show all posts

Tuesday, June 10, 2014

A Gaggle Of Google Goodness

There's been a ton of really interesting collaboration and work coming out of Google recently, so I thought it'd worth taking the time to highlight just a few of these projects.

Sainsbury's Food Rescue

In the UK more than 20% of the food purchased in supermarkets is wasted and nearly 2/3rds of that food is perfectly edible.  To help drive awareness of the problem and reduce food waste in households across Britain, Sainsbury's and Google have partnered to create the Sainsbury's Food Rescue program.  Similarly to Spell Up, Sainsbury's Food Rescue used the Web Speech API to allow consumers to simply speak the ingredients that they have in their fridge while the site provides inspiration in the form of easy recipes that can be made with the food they might otherwise throw away.  Check out the intro video below or head on over to the Sainsbury's Food Rescue site to try it for yourself.



Spell Up

Next up is the latest Google Chrome experiment, Spell Up, which turns spelling into a game using just your voice.  As the project lead, Xavier Barrade writes on the Google blog:

As a student growing up in France, I was always looking for ways to improve my English, often with a heavy French-to-English dictionary in tow. Since then, technology has opened up a world of new educational opportunities, from simple searches to Google Translate (and our backpacks have gotten a lot lighter). But it can be hard to find time and the means to practice a new language. So when the Web Speech API made it possible to speak to our phones, tablets and computers, I got curious about whether this technology could help people learn a language more easily. 

That’s the idea behind Spell Up, a new word game and Chrome Experiment that helps you improve your English using your voice—and a modern browser, of course. It’s like a virtual spelling bee, with a twist.

We worked with game designers and teachers to make Spell Up both fun and educational. The goal of the game is to correctly spell the words you hear and stack them to build the highest word tower you can—letter by letter, word by word. The higher the tower gets, the more difficult the word challenges: You’ll be asked to pronounce words correctly, solve word jumbles and guess mystery words. You can earn bonuses and coins to level up faster.

Spell Up works best in Chrome on your computer and on Android phones and tablets. (It also works on iPhones and iPads, but you’ll need to type rather than talk.) Whether you’re just learning English or you’re already a pro, check it out! And if you’re a teacher, we encourage you to try it out in your classroom. 

Check it out below or head on over to the Google Spell Up site


Rubik's Cube Google Doodle & Chrome Cube Lab

Google marked the 40th anniversary of the invention of the Rubik's Cube by creating this incredible interactive Rubik's Cube Google Doodle.  It was one of the most technically ambitious Google Doodles which Wired has thoroughly documented in this behind-the-scenes article.  Beyond just the Doodle is a a cool Chrome Experiment that can be found at the Chrome Cube Lab.  The Chrome experiment lets developers customize and submit their own Rubik's cube designs and features a gallery of the best submissions.  Check out the video below:

Wednesday, April 3, 2013

Google Chrome- World Wide Maze & The Peanut Gallery

The past couple weeks have seen the launch of two more excellent Chrome Experiments.  One from the Google Chrome team in Japan & the other from the Data Arts team in San Francisco.

Chrome World Wide Maze, developed by the Google Chrome team in Japan) turns any website into a playable 3d maze where you control a marble ball and must navigate it around a multi-dimensional course.  By syncing with your Chrome browser on Desktop and mobile your smartphone becomes the controller.  It's a great way to demonstrates the benefits and syncing functionality of using Chrome across devices.  All the user needs to do is open Chrome on their mobile (provided they are signed in) and the desktop tab becomes the mobile game controller.  For signed in users, it's an incredibly powerful way to show the seamless transition from desktop to mobile when you use Chrome on difference devices (which is often the biggest pain point for any media bridging experience).
Check out the video below or head on over to chrome.com/maze to have a play.


The second Chrome Experiment that I'm excited about is called The Peanut Gallery.  Developed by the Creative Lab Data Arts team in San Francisco, 'PEANUT GALLERY is a Chrome Experiment that lets you add intertitles to old film clips using your voice, then share those clips with your friends. It uses your computer's microphone and the Web Speech API in Google Chrome to turn speech into text.'

The Web Speech API functionality in Chrome has a ton of potential.  My team has been working on various prototypes that allow users to control different sorts of experiences using voice control, particularly in situations (such as certain video tutorials) where the users hands might be occupied.  It'll be interesting to see how various brands can carry this idea forward in creating voice controlled experiences using just the baked-in functionality of the Chrome browser.  Anyhow, check out the video below or (as always) have a play around yourself over at Peanut Gallery Films.



Posted by:

Wednesday, May 2, 2012

Google Maps Cube


Back in January Google released this delightful video to promote Google Maps.  It features a wooden block 3D labyrinth of a cityscape that's suspended and rotated to show off a physical representation of navigating via Google maps.  At the time it promoted a beautiful HTML5 walk through of Google Maps, but it always struck me as surprising that there was no digital execution to match.  Fast forward a couple months and now we see the release of Google Maps Cube.  It's a fun WebGL based game/Chrome Experiment that allows users to experience different map based challenges.  The experience digitally replicates the metal ball in a wooden maze-type tilt games while promoting different features and functionality of Google Maps.

Have a play around:  http://www.playmapscube.com/

via Leon Bayliss